The Triple-i Initiative has quickly become one of the premier indie game showcases, and today's edition featured 40 ...
I have been eager to see what its developer, Sunset Visitor, would do next. Today, the indie studio finally pulled the ...
In this video feature, developers from Quarter Up discuss how their previous experience making 2013's Killer Instinct led to ...
Neverway is a lot of things: it's a life sim, a farming game, a horror story, a moody narrative, and a Zelda-style action ...
Last month, I visited Warframe developer Digital Extremes’ office in London, Ontario, of Canada, to hang out with the team ...
As is expected in the Forza Horizon series at this point, racing around feels fantastic. The physics, surface simulation, and ...
We interviewed the design team behind the hit tabletop game about the new core set, and its position as a perfect starting ...
The Legend of Zelda’s impact on interactive design and storytelling, and the larger video game industry is incalculable. But we decided to try anyway. We reached out to developers from across the ...
Last week, we kicked off the month of April with the release of The Super Mario Galaxy Movie, and it's been a roaring success ...
Last month, NVIDIA revealed DLSS 5, a controversial new feature that alters game visuals with AI technology. Frustrated by ...
Art director Dan Eder chats about the choices what went into bringing the fighting game's visual presentation to life.
Subscribe today to read 14 pages about Digital Extremes' highly anticipated Princess Mononoke-inspired MMO, Soulframe, and ...
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